﻿using System;
using System.Collections.Generic;
using System.Text;

namespace BLL.Handler.Battle
{
    public class DefaultBattleHandler
    {
        private static BattleStateManager battleStateManager;

        static DefaultBattleHandler()
        {
           // battleStateManager = new BattleStateManager(new InProcBattleStateProvider());
        }
    }
}
